
Peter Berg's Old Call Of Duty Comments Are Back In View
The future Call of Duty film now has a director, and some sharp comments from his past have resurfaced alongside the news.
Latest news and topics
Clear retro console coverage, deeper topics, and direct editorial takes across Nintendo, PlayStation, Xbox, and timeless games.

The future Call of Duty film now has a director, and some sharp comments from his past have resurfaced alongside the news.
Latest stories

Metal Slug's first game began as a vehicle-focused project from former Irem staff. Poor location tests, hard revisions, and years of arcade craft turned it into something brighter, faster, and more human.

Sony's quiet archive project is still focused on protecting old code, documents, assets, and the material that could help future re-releases.

The new time attack mode sends Leon through familiar campaign areas with roguelite-style upgrades, tough enemies, and a very self-contained structure.

A new FAQ clears up several practical points about the upcoming SNK collaboration.

Fox, Falco, Peppy, and Slippy are heading back into formation for Nintendo Switch 2, with physical copies, early retailer pricing, and a few bonus questions still in the air.

The sci-fi visual novel returns with a modern look, updated systems, and another trip through Akihabara.
Pocket power
Handheld legends, Nintendo hardware, and classic franchise stories.

After YouTuber Rendi reached 99 Slayer on a restricted account, Jagex rolled back the progress tied to a Slayer Partner bug, then explained why the case was treated as account-action worthy.

Before Star Fox became one of Nintendo’s most famous 3D showpieces, Jez San and Argonaut were already chasing technical challenges that most home systems were never built to handle.

The homebrew project is aiming for a real SNES cartridge release, while its developer has addressed questions around AI-made preview packaging and promised hardware footage soon.
Silver disc era
PS1, PS2, PSP, Vita, and the style that shaped a generation.

Sony's quiet archive project is still focused on protecting old code, documents, assets, and the material that could help future re-releases.

The new time attack mode sends Leon through familiar campaign areas with roguelite-style upgrades, tough enemies, and a very self-contained structure.

The sci-fi visual novel returns with a modern look, updated systems, and another trip through Akihabara.
Green room
Original Xbox stories, back compatibility, and hardware history.

A long-running hardware secret, an old Nvidia chipset, and careful software work have all come together in one very modern upgrade for Microsoft’s first console.

Rare's Xbox years have often been judged against its Nintendo past. Ed Fries sees a different thread: a studio still willing to experiment, even when that path is harder.
Archive mode
Classic game stories, development history, anniversaries, and how old games changed over time.

Metal Slug's first game began as a vehicle-focused project from former Irem staff. Poor location tests, hard revisions, and years of arcade craft turned it into something brighter, faster, and more human.

Fox, Falco, Peppy, and Slippy are heading back into formation for Nintendo Switch 2, with physical copies, early retailer pricing, and a few bonus questions still in the air.

The former Fox McCloud performer says he is proud of his place in Star Fox history and hopes fans welcome the series back after a long break.
Hardware shelf
Classic console hardware, mods, displays, controllers, and setup culture.

A short look at the second JAMMA MiSTer kit from the MiSTer Multisystem team, built for FPGA play on real arcade hardware.

A new DIY power option gives Sega Nomad owners another way to play away from the wall, with an important warning about battery quality.

This week’s retro hardware and game notes move across FPGA projects, classic console accessories, CRT-friendly speakers, and a fresh Game Boy Color release.
Preservation layer
Emulation, FPGA, homebrew, translations, and preservation-friendly tools.

BigInstinct brings Killer Instinct and Killer Instinct 2 to a focused new emulator from Rich Whitehouse, with strong features for casual play and serious competition alike.

The BigPEmu creator's arcade project has moved from uncertain funding to a public release, with speed, accuracy, and extra features at the heart of the pitch.

The PS5 homebrew scene keeps moving firmware by firmware, and 6.50 is now part of the kstuff map.