A Different Kind Of Aim

Time Crisis has always carried a special arcade glow, even for players who leaned more toward Virtua Cop back in the day. The series still has that quick, loud, coin-op rhythm: pop out, shoot fast, duck away, and try not to waste a second. It is simple in the best retro way.

Played with a real GunCon, the original home version still feels wonderfully direct. Running through the campaign with Namco's chunky accessory makes it clear why the game has held up. The timing, the pressure, and the physical act of pointing at the screen all work together in a way that standard controls struggle to match.

That is the challenge facing this PS5 version. Implicit Conversions had to make a light gun game work on modern hardware in a way that is easy for more players to access. The old d-pad option is still there, but for a game built around snap aiming, it was never going to be the most exciting way to play.

Hands On: It's No GunCon, But I'm Having a Blast with Time Crisis' PS5 Gyro Controls 1

How The Gyro Feels

The DualSense gyro setup is not a true GunCon replacement. It feels more like guiding a cursor than firing a real light gun. Even so, it brings back an important part of the experience: moving your hands around the screen and reacting with your body instead of only nudging a stick.

The motion controls are fun, but they are not flawless. The aiming can drift after a while, which means your shot may slowly stop lining up with where you expect it to be. A smart fix helps here: pressing Triangle recentres the aim, making it easy to reset and get back into the action without much fuss.

This is still the PS1 version of Time Crisis, so it comes with some reductions compared with the original arcade release. The trade-off is that the home release also includes extra stages, and those additions give the campaign more staying power than a plain arcade conversion would have had.

The main disappointment is the lack of Trophies. That does not damage the core game, which remains a classic, but it does make the port feel a little less complete. For a legacy release like this, Trophy support would have added a small but welcome reason to keep replaying.

After spending around an hour with the new gyro controls, the idea has real promise. It would be easy to imagine other GunCon-era games getting similar treatment, with Point Blank, Resident Evil: Dead Aim, and more Time Crisis entries standing out as natural candidates.

Z-retro's view: this is not the old light gun magic in full, but it is a practical and enjoyable modern compromise. For players who miss arcade-style shooting on PlayStation, it keeps the spirit alive without pretending the hardware is something it is not.