Nearly three decades after an official Nintendo 64 version of Tomb Raider was considered but never completed, Lara Croft may finally be taking a very unofficial trip to Nintendo's 64-bit machine.
New footage has appeared online showing a work-in-progress N64 port of Core Design's classic 3D adventure. It is not a finished release, and it is not an official revival, but for retro fans it is still a curious little time-capsule moment: a famous PlayStation-era name running on hardware it never properly reached.
The New Footage
The video was uploaded to YouTube on April 13, 2026, by a user named Snake. It runs for around five minutes and shows Tomb Raider working on the Analogue 3D with the system's "Unleashed" overclock setting enabled.

In the clip, Snake moves through the opening titles and menus before showing early gameplay. The point is not that the port is ready for the shelf, but that a lot of the game is already standing up in a recognizable N64 form.
How The Port Works
Snake says the project is based on Lost Artefacts' TRX decompilation, an open source re-implementation of Tomb Raider I and Tomb Raider II. That project is currently at version 1.5 and includes extra enhancements and bug fixes over the original releases.
For the N64 side, the port is being built with Tiny3D, described as a 3D microcode and library for Nintendo 64 development using libdragon. According to Snake, the port is pretty much fully implemented at this stage, including all of the music and most of the FMVs. It also apparently fits on an N64 cartridge.
Still Not Finished
There are some clear caveats. Snake notes that there are still numerous bugs, rendering problems, and performance issues to solve. Performance can still drop heavily in levels with larger spaces, so there is likely a good amount of optimization work left before this can feel complete.
The video also does not say whether the port will ever be released publicly, or whether it is simply a personal hobby project. Even so, it is interesting to see progress after earlier attempts by other people to bring Tomb Raider to the N64 through OpenLara faded away.
Tomb Raider is often linked closely with PlayStation, helped by the sequel's exclusivity deal, but the first game actually arrived on Sega Saturn in October 1996, one month before its PlayStation and MS-DOS versions. Rumors have long suggested an N64 version was also considered, making this new fan effort feel like a small alternate-history window into the late '90s.




