PS5 emulation is moving from an early experiment toward something more visible, with recent updates improving compatibility across two projects. SharpEmu and KytyPS5 both publish lists of tested games, and their latest progress includes titles that can now reach in-game. Some notable releases, including Demon's Souls and Astro Bot, have also appeared in the discussion around what these projects can run.

The headline figure comes from SharpEmu developer Scarecrow: out of 55 tested games, 12 can reach in-game, and six of those are described as fully playable at 60 frames per second. The games in that small group are mostly indie projects and retro collections. The source also points to Tomb Raider, though it does not give enough detail here to identify a particular release.

Retro Context

For retro players, the appeal is bigger than a new way to launch recent games. Emulation can help keep games accessible as original hardware ages, and it lets people study how software behaves outside its intended console. That work is especially demanding with a current system such as PS5: the fact that a few tested games can now reach in-game at all marks an early technical milestone, rather than a finished preservation solution.

PS5 Emulation Just Got Serious... - YouTube

The presence of retro collections among SharpEmu's more successful titles also gives this progress a familiar link to older libraries. Still, compatibility is game by game. A title appearing on a tested list does not mean it runs well, and even a game described as playable can have bugs, visual glitches, or uneven performance. The projects' own lists are useful snapshots, but they should be read as records of ongoing work.

Why It Matters

KytyPS5 has drawn attention for its progress with the Demon's Souls remake. A few weeks before the latest user videos, it was reported running at 30 FPS. More recent clips posted by users show frame rates around 40 to 50 FPS. That is a noticeable step, but the setup matters: reaching those rates reportedly required an RTX 5090 and an i9-14900K, and the result remains below the PS5 game's 60 FPS performance mode.

For readers following compatibility, the numbers show both the opportunity and the present limits. A game booting is one stage; steady performance, correct visuals, and a practical setup are separate hurdles. These projects are not yet viable, dependable ways to play PS5 games, even among the small number that start. The reported results are progress updates, not a promise that a typical computer can reproduce them.

Z-retro View

AI is part of the conversation about why emulation work may be moving quickly. A Modern Vintage Gamer video, which also shows Astro Bot reaching frame rates up to 30 FPS, suggests AI is now a significant part of the development process. The exact amount of AI assistance used by either PS5 project is not clear, so it is best to treat that as context rather than a complete explanation for the pace of progress.

Both projects say AI tools are allowed for tasks such as research, reverse engineering, and development assistance; SharpEmu also names code generation and documentation. That does not settle the question of how AI-written code should be reviewed. The source notes that RPCS3 developers have pushed back against low-quality AI-generated contributions, suggesting a distinction between using tools to support experienced work and submitting code its author does not understand. For an open-source project, careful review remains part of making progress useful to everyone.

Taken together, the updates are encouraging for people interested in preservation and emulator development, but they describe an early stage. SharpEmu's six reported 60 FPS games and KytyPS5's Demon's Souls results are concrete signs of movement, with demanding hardware and compatibility problems still in view. Watching the tested lists change over time is a more grounded way to follow the story than treating any single video or frame-rate figure as the finish line.