Final Fantasy 7 Rebirth gave PS5 players a huge world full of side activities, challenges, minigames, battles, and completion goals. For many fans, that variety was part of the fun. For Platinum Trophy hunters, though, it also became a very long road.
Director Naoki Hamaguchi has now looked back on that Trophy list and admitted it went further than it should have. Speaking in an interview with Restart.Run, he was asked what he would change about development if he could revisit the project. His answer was not a story beat or combat system, but the Platinum Trophy requirements.
Hamaguchi explained that Square Enix wanted players to have a broad set of things to enjoy across the game. The issue, in hindsight, was that the Platinum effectively pushed players to complete and master almost all of that content. Instead of simply encouraging exploration, the list could make the full spread of activities feel like a checklist.
That is expected to change for the third and final chapter of the Final Fantasy VII Remake trilogy. Hamaguchi said the next game will still have an even wider mix of world and game design ideas, with plenty for players to do. This time, though, the Trophy goals have been balanced with more care around whether they are enjoyable on their own or whether they narrow the experience too much.

Players curious about the scale of the Rebirth Platinum can see the full Trophy list on Exophase. One of the biggest walls is the 7-Star Hotel Trophy, which is tied closely to doing basically everything in the game. Powerpyx estimates a full Platinum run can take around 150 to 200 hours.
Z-retro's view: a demanding Platinum can be satisfying when it respects a player's time, but Rebirth's list clearly pushed that idea hard. It is good to hear the next game is keeping its broad content while aiming for Trophy goals that feel more welcoming and less like a marathon.




